//Copyright 2011 New York City 3D Community

//This file is part of New York City 3D.

//New York City 3D is free software: you can redistribute it and/or modify
//it under the terms of the GNU General Public License as published by
//the Free Software Foundation, either version 3 of the License, or
//(at your option) any later version.

//New York City 3D is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//GNU General Public License for more details.

//You should have received a copy of the GNU General Public License
//along with New York City 3D.  If not, see <http://www.gnu.org/licenses/>.

package nyc3d.vehicle;

import com.jme3.asset.AssetManager;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.input.InputManager;
import com.jme3.math.Vector3f;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Node;
import com.jme3.system.AppSettings;

/**
 *
 * @author Joseph
 */
public class Sedan extends Vehicle{

    public Sedan(String name, String model, Vector3f location, Vector3f rotation, AppSettings settings, InputManager inputManager, ViewPort viewPort, AssetManager assetManager, Node rootNode, PhysicsSpace pSpace){
        super(name, model, location, rotation, settings, inputManager, viewPort, assetManager, rootNode, pSpace);
    }

}
